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3D GAME MAKER - Create Your
Own 3D Games!
Unleash your imagination
with The 3D Gamemaker!

Now anyone can build their ideal game in
seconds. With just one click
of a mouse, you can create a uniquely playable game without needing any
programming knowledge or artistic skills at all. Offering over 12
billion gaming options, The 3D Gamemaker opens up a whole new concept
in gaming, providing fun for all the family.

"If
you have ever wanted to create your own games but lacked the time
or programming knowledge, then the answer to your dreams may be The 3D
Gamemaker."
The 3D Gamemaker is unique and there is
nothing else like it
currently on the market. For the first time non-technical people have
been given the power to create their own games within minutes and have
lots of fun doing it. Here are some key benefits of The 3D Gamemaker:
-
No programming skills
are required.
-
Easy to use, Create,
Fun and Imaginative.
-
The 3D Gamemaker
handles all the complex maths for you including collisions.
-
A variety of player
controls are available including keyboard, mouse and joystick.
-
Enemies and end of
level Bosses have a wide range of AI options.
-
Adding different
players, game items or enemies is as simple as clicking on a picture.
-
Single or Two player
options are available.
-
The 3D Gamemaker can
connect to the Internet for free updates including object models,
sounds and music.
"This
could be one of the year's most exciting releases"
Save games as EXE
files to share or sell

CHECK OUT THE LORES PROMO VIDEO
-
Instant and
amazing results in seconds
-
Random Game
Option - let your computer create a uniquely playable game for you with
just one click of the mouse
-
Create a
variety of exciting game scenarios with over 360 pre-made scenes
-
Over 500 3D
objects
-
Over 320 Sounds
-
MP3 support
includes over 220 MP3 files
-
Record your
own personal sound effects
-
Add
personalised sound effects to games
-
Entirely
customisable - utilise or scan in your own images
-
Import your
own 3D models
-
Download FREE
objects from the official website
-
Save games as
EXE files to share with your friends or sell
-
Swap games via
CD or via the Internet with other users
-
Place enemies,
objects and items where you want to with the Placement Editor
-
Be
a star of your own game - using a simple picture grabber, alter the
textures of the 3D objects and see your own face on in-game characters.
-
Add wings,
wheels or legs to any player object to create a game that's unique and
different.
-
Create your
own fast paced First Person Shooters.
-
Take flight
and battle around different universes.
-
Create lap
based driving games and add in any hostile you like.
-
Let your
imagination run wild and use the Silly graphics to make zany, fun games.

"With
so many combinations of objects and characters there's fun to be
had in letting your imagination run wild"
Minimum
Requirements:
-
Microsoft
Windows 95 / 98 / 2000 / ME
-
400
Mhz Pentium II (600Mhz P!!! recommended)
-
64MB
RAM (128Mb Recommended)
-
4x
speed CD-ROM (16x Recommended)
-
Minimum
600 MB of hard disk space (1400Mb for standard installation)
-
Direct
X compatible Sounds Card
-
8MB
DirectX compatible 3D Accelerator (16MB recommended)
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Create Computer Games - Get
Started on Creating Your Own Virtual Worlds.
I’ve always loved video games, ever
since I first played them on a
friend’s computer in the afternoon after elementary school.
There’s
something almost magical about the fact that we can move images around
and interact with virtual worlds, a living fantasy presented for us to
interact with however we please. I’ve also always wanted to make
games
myself but, until recently, didn’t have the technical knowledge
to do
so. Now, I’m a second year software engineering student, so if I
weren’t able to code a game without too many dramas there’d
be
something drastically wrong. But what about the common person: the
person for whom the term ‘memory leak’ conjures up images
of their
grandfather, ‘pipeline’ is where the water flows, and
‘blitting’ is
unheard of? Well, everyone can get in on the game creation process, and
you don’t even need to learn ‘real’ programming to do
so.
So
where do games start? With an idea. Games, like all fiction, require an
idea to be successful. Sure, in the same way you can just sit down and
write a story without foresight, you can jump on in and slap a game
together. However, unless you get ridiculously lucky, the best works
are usually the ones that have been well thought out beforehand.
There
are two methods of planning a project. You can start from a known
technological standpoint and build your project on top of that or you
can just go for the design, add as many features and ideas as you like,
and then remove the ones that you can’t use when you’ve
decided on the
technology you’re going to implement the game with. In general,
the
second type is probably the best one to go with when designing games.
When you’re first starting out however, the first option will
save you
many headaches.
So, for a first game you’re going to
want a
pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas
are
fantastic, and there should be more of them out there, but you’re
not
going to be able to create a real world simulator with fifty billion
virtual people all interacting real time with your actions having a
butterfly effect on the future of the virtual universe when it’s
just
your first game. Really. Many people try it; none that I know of have
succeeded. Imitation is the best way to start out. Simple games such as
‘Space Invaders’, ‘Tetris’,
‘Pacman’ or even ‘Pong’ are great places to
start. All are largely simple to create but have some inherent
challenges. ‘Pacman’ for example, requires path finding for
the ghosts.
I recommend that you start even simpler than that for your very first
attempt. ‘Space Invaders’ is a nice point to jump in. You
can make a
simple, complete game without much effort and it’s almost
infinitely
extensible.
If you’re stuck for an idea, pick a
genre that you
enjoy. Do you love adventure games such as ‘Monkey Island’,
‘Grim
Fandango’, ‘Space Quest’, ‘King’s
Quest’ etc.? Design one of those. Are
you into fighting games like ‘Street Fighter’,
‘Tekken’, ‘Soul
Calibur’, ‘Mortal Kombat’ and so on? Come up with an
idea for that. Do
you like first person shooters such as ‘Quake’, ‘Half
Life’ or ‘Doom’?
I don’t recommend it as a first project, but you can always give
it a
go. Feel free to be as generic as you like, this is a learning
experience after all.
Now that you have your idea it’s
time to
flesh it out. Don’t worry about the technology or the fact that
you may
not know how to actually implement a game just yet, just grab yourself
some paper and a pencil and go crazy with ideas. Describe the main
characters, game play, goals, interactions, story, and key mappings,
anything you can think of. Make sure you have enough detail so that
someone can read through the notes and play through the game in their
head with relative accuracy. Changing game design during the coding
process is almost always a bad idea. Once it’s set, it should
remain
set until the tweaking phase (I’ll go into this more later) or
you’re
likely to enter ‘development hell’, where the project goes
on and on;
more and more work is done with less and less outcome.
At the end of this period of your game
creation, you should have the following:
-
A written outline of the game’s characters and possibly a sketch
or two
(be they space ships, yellow circles, cars or the prince of the dark
kingdom of Falgour, you need to know who or what the player will be and
who they will compete against)
- A written outline of the story
(if there is one, this isn’t too vital for ‘Space
Invaders’ or
‘Tetris’, but for ‘Uber Quest: An Adventure of
Awesomeness’ it’s a
really good idea)
- A description of game play, written or
storyboarded. Storyboards are visual representations of ideas. Draw
your characters in actions, with arrows showing the flow of action and
short written descriptions detailing the events occurring in your image
(because some of us aren’t fantastic artists and our images can
be a
little… open to interpretation…)
Now that you have a fleshed out
idea, it’s time to work out how this will all get put together.
If
you’ve gotten to this point and are worried that you’re
going to have
to spend years learning complex programming languages in order to
implement your idea, fear not! Others have already done the hard yards
for you. There are many RAD (Rapid Application Development) Tools
available for game creation, a number of which are available for free
online. Some of them still require you to learn a ‘scripting
language’
(a simplified programming language made for a specific task) but in
general this isn’t too complicated or involved. I’ve
compiled a brief
list of some of these I have found at the end of the article. The free
ones are listed first, organized by game genre.
Well, that should
be enough to get you started in the creation of your game. The most
important thing to remember once you’ve gotten this far is that
you
need to complete your game. Many people start a project and then lose
interest and it fails, or they keep moving on to one new project after
another without finishing anything. Start small, build a working (if
simple) game that is, above all else, complete. When you get to this
stage you will always have a huge number of things that you wish to
change, fix etc. but you’ll get a great feeling from knowing that
it
is, in its way, finished.
From this point, you can start the
tweaking phase. Play your game a few times and ask others to do the
same. Take note of what isn’t fun or could be better and change
things
here. At this stage, it is more important than ever to keep backups of
previous versions so that if a change doesn’t work you can go
back and
try something different without losing any of your work. It is at this
point that you can add all new features, improve graphics and sounds,
whatever you please, safe in the knowledge that you’re working on
a
solid foundation.
When you’re happy with your game,
why not share
it with the world? There are many cheap or free places out there for
you to host your files on and then you can jump on link lists and
forums and let everyone know about your creation. Well, I hope that
this has been a helpful introduction into the art of creating games.
It’s a great deal of fun, and can open whole new avenues of
creative
expression for you to explore. Jump in and have fun!
Links:
General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/
Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: http://www.bigbluecup.com
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/
Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/
Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur
etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French):
http://www.streetmugen.com/mugen-us.html
Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon
etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/
There
are many others available as well. One particularly useful site for
finding game creation tools is: http://www.ambrosine.com/resource.html
Also
of note, although not freeware, are the excellent game creation tools
available by Clickteam at: http://www.clickteam.com/English/
Klik and Play and The Games Factory in particular are the programs to
have a look at and download the free demos of.
If
you really want to do things right and program the game yourself, there
are some excellent programming resources available at the following
locations:
Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/
Visual Basic Game Programming:
http://markbutler.8m.com/vb-tutorial.htm
C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm
General Information:
http://www.gamedev.net/
http://www.gamasutra.com/
Daniel Punch
M6.Net
http://www.m6.net
Daniel Punch is a university student learning how to make a living
through having fun.
Article Source: http://EzineArticles.com/?expert=Daniel_Punch

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